CMDR —
Reading journals…
Credits—
Location—
Game—

Wealth over time

Earnings by month

From journal events · profit, not revenue, for trade

Ranks

Fleet carrier

Reputation

Fleet

From your latest loadouts

Mining record

Most visited systems

Materials

Lifetime statistics

From the game's Statistics record

Location

—

Ship

This session

Route

Cargo

Click a commodity to find the best nearby buyer

Event feed

Updates every 2 seconds while the game is running

Ship AI log

Everything the ship AI announced

Goals

Shipyard

Click any module to plan its engineering. Saved plans go to the build sheet; tracked ones add their materials to a goal.
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Mining & carrier planner

Hotspots and prices from Spansh (crowd-sourced, usually hours old)

Trade finder

Market prices from Spansh (crowd-sourced, usually hours old)
Uses Spansh's trade router. Starts from the station above.

Ships & modules

Nearest stations selling a ship or module, with each station's price (discounts show up as cheapest)

Check any system

Known bodies and estimated values from Spansh — worth scanning?

Unsold exploration data

Notable finds

Earth-likes, water/ammonia worlds, terraformables

Body types scanned

Unsold organic samples

Recent scans

Laden jump range

Scales your ship's in-game max range by mass, so engineering and boosters are already included. Accurate to about 1%.

Trip planner

Straight-line estimate (plotted routes are ~10% longer). Use the Spansh link for neutron-boosted routes.

Carrier jump & tritium

Trade profit per hour

Mining profit per hour

Tons refined fills in from this session's journal. Press the button to look up the best current buyer within 150 ly.